Hi all:
I would like to compare the difference between a few scene.so need display this Draw Call value in runtime.
how to do my?
thank all.
There is no functionality for displaying draw calls at runtime.
–Eric
:(…
thank Eric5h5
Actually thats is not fully correct, you can get that informations but you won’t be able to show them through code in your unity game.
Generally since 3.2 you can connect the profiler from unity to standalones and do exactly this independent of the platform. This is likely the preferable way as it is realtime direct output without extra software
On Windows, NVidia Perfhud feeds you with this and a plentitude of other informations.
On iOS, you can enable the in application profiler to check it in the console later on.
thank you
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