How do I access mega-fiers through C# scripting

Hi Guys,

I have been trying to access Mega-fiers components added to a Gameobject I have through scripting.
The GameObject has Mega-fiers Modify Object and a Morph object script attached.

I have been looking at the example on the website but cant get it to work.

http://www.west-racing.com/mf/?page_id=257

What I am trying to do is create a script that will control the shape keys(vertex animation) through the use of GUI buttons - possibly sliders.

Are you using Javascript?

is it possible to access using Java ? current I’m using playmaker are there any options ?

@joduffy - Are you still having problems, if so please do submit a support ticket at the website and we will get your code working for you.

@thomas4d - You can use Javascript to control any of the MegaFier systems, you just need to look at the Unity docs on compilation order when mixing C# and JS Unity - Manual: Special folders and script compilation order As for Playmaker we do have a fair few people using MegaFiers and MegaShapes with Playmaker, if you search the Huton Games forums there are a few threads with actions for things like the Morphing system as well as more general actions eg 'Offset' in 2d Wave Mesh (Mega-Fiers)[SOLVED]