How do I access the extra variables in a Mesh Particle Emitter?

I can change Min Size and Max Size along with use WorldSpace because these vaues are inherited from the regular particle emitter. I also need to change 3 variables unique to the Mesh Particle Emitter with script.

Interpolate Triangles, Min Normal Velocity, and Max Normal Velocity.

Is it possible to change these values in script? Thank you.

Currently the mesh particle emitter class is not exposed to scripting, so you can't do that. I suggest you request a feature at feedback.unity3d.com.