Hello, I am trying to find out how I can read the speaking volume of a player, that is connected to Vivox. In the documentation, it sais I can use VivoxParticipant.AudioEnergy, but it only gives me the value for the current player. For example in the build for player 1, I get the AudioEnergy from player 1 and for player 2, it remains 0 all the time. In the build for player 2, it only shows the volume for player 2 and the player 1 volume is 0. Is the value only locally accessible? And can I access all participant AudioEnergies from the server without using networkvariables or RPCs?
Thanks!