How do I access two Scripts

I am having a problem accessing two scripts. I am get some errors . I trying to access MyClock script and ScoreManager Script from the PlayerPreference script. I am trying to do an if statement . I need to check for time and score in the if statement .Here is all three of my scripts.

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.SceneManagement;

public class PlayerPreference : MonoBehaviour {
private ScoreManager scoreManagerScript;
private MyClock MyClockScript;

void Awake () 
{
 ScoreManager = GetComponent<ScoreManagerScript>();
 MyClock = GetComponent<MyClockScript>();
}


void Update () 
{
 if (m_leftTime >= &&   < score )
 {
	 SceneManager.LoadScene("time");
	 
 }

}

using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;

public class MyClock : MonoBehaviour
{
public string time;
public int Minutes = 0;
public int Seconds = 0;

  private Text    m_text;
  private float   m_leftTime;

  private void Start()
  {

      m_text = GetComponent<Text>();
      m_leftTime = GetInitialTime();
  }

  public void Update()
  {
      if (m_leftTime > 0f)
      {

          //  Update countdown clock
          m_leftTime -= Time.deltaTime;
          Minutes = GetLeftMinutes();
          Seconds = GetLeftSeconds();

          //  Show current clock
          if (m_leftTime > 0f)
          {
                            
              m_text.text = "Time : " + Minutes + ":" + Seconds.ToString("00");
          }
          else
          {
              //  The countdown clock has finished
              m_text.text = "Time : 0:00";
          }
      }
  }

  private float GetInitialTime()
  {
      return Minutes * 60f + Seconds;
  }

  private int GetLeftMinutes()
  {
      return Mathf.FloorToInt(m_leftTime / 60f);
  }

  private int GetLeftSeconds()
  {
      return Mathf.FloorToInt(m_leftTime % 60f);
  }

}

using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class ScoreManager : MonoBehaviour
{
public static int score;
private Text text;

 void Awake () 
 {    
     text = GetComponent <Text> ();
     score = 0;

 
 }

 void Update ()
{
         text.text = "Score :" + score;
     }

}

@importguru88

You need to post all information when asking questions. When there are errors you need to post all errors as well as where they occur (line number/ and in this case which class).

As I previously mentioned in another question there is no Unity defined function GetInitialTime() so you need to have created this function yourself and provide the reference to calling the function.

Here is your PlayerPreference class with fixes

public class PlayerPreference : MonoBehaviour
{
    private scoreManager scoreManagerScript;
    private myClock MyClockScript;

    void Awake () 
    {
        scoreManager = GetComponent<ScoreManagerScript>();
        myClock = GetComponent<MyClockScript>();
    }

    void Update () 
    {
        if ((myClock != NULL) && (scoreManager != NULL)  &&
            (myClock.m_leftTime >= scoreManager.score))
        {
            SceneManager.LoadScene("time");
        }
    }
}

Edit: When posting my answer I accidentally left your code in the answer the way it was

 if (m_leftTime >= &&  < scoreManager.score)

What I meant was

if ((myClock != NULL) && (scoreManager != NULL)  &&
    (myClock.m_leftTime >= scoreManager.score))

as shown in my updated code