How do I acheive realistic ping pong physics? (253531)

I’m making a VR ping pong game, but the built in physics doesn’t really work realistically. I have added a bouncy physics material to the ball, but when I hit it with the paddle it flies either super far or doesn’t go anywhere. Basically it’s really inconsistent.

I guess I have to write my own script for how the ball should behave with spin and all that, but if someone could help that would be great.

1 Answer

1

One search on google provided many returns, here was the first, and which claims to be a Complete Tutorial: