how do i activate a gameobject?

well… i unchecked that box in the inspector

and i made a script like this

function Update () {

if (Input.GetButtonDown ("shoot")) {

GameObject.Find("NEWPOINT").active = true;

}
}

but i doest not work… am i doing something wrong?

There’s a gotcha with Find that you just hit:

so the gameObject.Find only finds active objects… and thats why is not fidning the NEWPOINT because he is unchecked…

damm…

You can still activate the object, just get a reference to the object a different way (such as assigning it in the inspector).

var target : GameObject;

function Update (){
	if (Input.GetButtonDown("Jump")) target.active = true;
}