Hi
I would like to make a Text that follow a game object in the scene.
For example, add a Character name on top of character and follow the position of the character.
I have tried GUIText and set its parent transform to a GameObject. However They are not moving in the same scale.
I also tried attach GUI Text as component to the GameObject. Same thing happen as above, they are not moving at right scale. (GUIText always moves faster than the GameObject)
Could anyone give me a hand?
The text I would like to assign are dynamic, i.e. Could not be preset before runtime.
Thanks.
Thank you, this example is very clear to show desired result. I modify it and allow the GUI.window follow the GameObject. Thank Joshua and Meater6 help.
– anon49620573Link is broken
– Ash-Blue