How do I add a trigger to an object so that the player walks over/through it and a audio clip plays then stops?

I am currently designing a demo 3D game and I’m trying to add in an audio clip into unity but I’m trying to have it so it doesn’t play until the player walks over a specific object, is there a way this can be done and how would I do it because I also have nearly no experience with coding.

Hello Dover.

For your questiona nd your comment, i only can say this:

We are not teachers, we are not free code providers. Ee will not teach you how to code… You need to learn, you ened to start from the beggining. Here, we solve specific problems with specific answers.

So learn about, Basic code, Colliders, Rigidbody, OntriggerEnter, AudioSource, AudioClip…

Bye.