Hello,
I’ve encountered a problem with adding some Projectors to a GameObject… said GameObject has a selfmade script inside, which’s Start() looks like this at the moment:
Projector proj1 = (Projector)gameObject.AddComponent("Projector");
I also tried following, with no success:
Projector proj1 = (Projector)gameObject.AddComponent(typeof(Projector));
/*********************************************************/
Projector proj1 = (Projector)gameObject.AddComponent<Projector>();
/*********************************************************/
Projector proj1 = (Projector)gameObject.AddComponent("Projector");
But nope, not a single projector added. And I need it dynamically, that’s why I don’t wanna do it in the editor… Long story short: I’ve got several buildings that have differing numbers of projectors, so I wanna make that rely on given data and not do it by hand prefab over prefab.
Thanks for any advise, cheers!