So, I have an object that is set up with 3 levels under LOD. I want to make this a Rigidbody. I’ve tried adding the Rigidbody to the Root and the MeshColliders to the individual child objects, but that doesn’t work. I’ve also tried placing the Rigidbody and MeshColliders in each of the Child objects, but that doesn’t work either.
And by “doesn’t work” I specifically mean the mesh does not move when gravity is applied. I can see the collider drop, but the mesh stays in place. Is this a bug?