How Do I add rotations to one of my objects in my AR application?

Hello I recently started using unity and I wanted to create an AR application for my school project. For one of my objects, I wanted it to rotate on the ‘z’ axis when I tap on my phone’s touch screen. I managed to get an image to pop up as well as an audio clip, but I can’t find anything that can help me with my rotation problem.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class Imagecon : MonoBehaviour
 {
     public AudioClip[] aClips;
     public AudioSource myAudioSource;
     string btnName;
     public Image image;
     int _rotationSpeed = 15;
 
     // Use this for initialization
     void Start()
     {
         myAudioSource = GetComponent<AudioSource>();
         image.enabled = false;
 
     }
 
     // Update is called once per frame
     void Update()
     {
         if (Input.touchCount > 0 && Input.touches[0].phase == TouchPhase.Began)
         {
             Ray ray = Camera.main.ScreenPointToRay(Input.GetTouch(0).position);
             RaycastHit Hit;
             if (Physics.Raycast(ray, out Hit))
             {
                 btnName = Hit.transform.name;
                 switch (btnName)
                 {
                     case "Standy_Button":
                         myAudioSource.clip = aClips[0];
                         myAudioSource.Play();
                         image.enabled = !image.enabled;
 
                         break;
                     case "Sphere":
                         myAudioSource.clip = aClips[1];
                         myAudioSource.Play();
 
                         break;
 
                     case "Arrow_Pointing_Right":
 
                         transform.Rotate(0, _rotationSpeed * Time.deltaTime, 0);
 
                         break;
 
                     default:
 
                         break;
 
                 }
             }
         }
 
     }
 }

Managed to find a solution to my problem, I just attached the code that was under that specific switch case onto the object I wanted directly.

Code for future reference:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class rotation : MonoBehaviour
{
    public float turnSpeed = 50f;

    // Start is called before the first frame update
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {
        if (Input.touchCount > 0 && Input.touches[0].phase == TouchPhase.Stationary)
        {
            Ray ray = Camera.main.ScreenPointToRay(Input.GetTouch(0).position);
            RaycastHit Hit;
            if (Physics.Raycast(ray, out Hit))
                transform.Rotate(Vector3.forward, turnSpeed * Time.deltaTime);
        }
    }
        
}
I attached this code onto the object directly and it worked.