I have a list of transform and I want to add up these Vector3 eulerAngles/ rotation values at runtime .
so I tried the following method and quickly realised that it made no sense and that I don’t know at to do here .
public List Targets = new List();
void Updaye()
{
for(int i = 0; i < Targets.Count; i++)
{
transform.eulerAngles += Targets*.transform.eulerAngles;*
}
}
Surprisingly I have not found any sililar questons online . maybe it was too easy to do ? (’ ._.)