I’m fairly new to unity especially when it comes to rendering and 3D colliders. I have my prefab that I want to add a collider to, and I was wondering if there was an easy to add a collider to it that fits the game object entirely. I tried adding a mesh collider but it doesn’t seem to work. Do I need to make my own mesh collider? or is there a way to automatically generate it? I am obviously missing something on how to mesh colliders work, so someone could tell me what I’m missing it would be much appreciated.
it’s working. you need to add a rigidbody for it to move.
