Hi! I am creating a modular sci fi scene in unity 3D. How the heck do I get walls to align perfectly without any texture tearing? I don’t want to have to create the entire scene as one model! I’ve tried that but it is incredibly difficult to texture it afterwards.
just press v and drag the the object & it will align to other objects
simply… you don’t
really ridiculously not simple
you can use a script to calculate the exact sizes of all your meshes and stuff and have the script align vertexes for you
less simply… a crap ton of math
you can set everything’s center based on distance from origin and factor in the actual size of the object, which would be very very very difficult and time consuming
simplest
what you want to do is however very easy using something like blender, maya, etc
they all have snapping capabilities that allow you to align everything nice and neat
I know its late but you can use this tool : Align, Array and Path Tools from the unity asset store. But you have to use Unity 2022.2.19f1 or later.