I’m looking to understand what’s driving the binary and wasm size of our build.
Our WASM currently sits at about ~10MB compressed, but it has grown over time from version to version.
I’m looking for a way to understand what code files are included in the WASM and mobile builds (Android/iOS), but most build reporting tools focus on assets usage.
What’s the best way to go about mapping the code that contributes to the build size?