I have a terrain GameObject in-game. I want to apply 4 different textures to it based on a 4-channel RGBA splatmap that I have created in Photoshop.
How do I link this splatmap to my terrain object? I’ve Google’d this extensively for a couple of days now, and all I could find was information on how to create splatmaps. I need to know how to apply it to the terrain once it has been created.
Thanks.
Thanks for the reply. So are you saying this has to be done with a script, rather than being linked in the Unity editor? That could point me in the right direction, as I was under the impression this was something configured in the Unity editor.
– crush83Yes, it has to be done with a script.
– Eric5h5Thanks for the nudge in the right direction. This has helped me get moving forward nicely.
– crush83