Goal: Get functional/interactable UI with separate post processing than other objects in scene
I’ve tried the following:
- Camera Stacking
- makes the camera at the bottom of the stack also affected by pp
- for more info:
- Main Camera only renders the default layer with a default layer PPV
- UI Camera only renderers the UI layer with a UI layer PPV
- Main Camera is the base camera with the UI camera as the overlay
- see image:
- Custom Render Feature
- creates the image above, but the UI is no longer interactable
- for more info:
- Made a custom renderer for both cameras
- UI camera outputs renderer data to a render texture
- Using a fullscreen render feature, blit the output of the UI camera render texture to the main camera (looks great! but UI isn’t interactable…)
- see image:
The second image is the target result, but the UI needs to be interactable
A tiny bit more info: the PPV for UI adds bloom; PPV for 3D scene just adds contrast