Hello,
I am finding myself stuck on static colliders.
I am trying to put a test level together for a game idea and want the red cubes to act as walls. I have a box collider on each yet my player object (blue capsule) is passing through them. From what I can tell in the documentation a rigidbody is not needed as physics will not be applied to it.
Feel like I am missing something obvious but cannot see it at the moment.
Two screenshots show my settings for the cubes and capsule.
Thanks.
Simon.