This is from a book:
“Click on the Material you just created in the Project Panel. In the empty square area labeled None (Texture 2D), click on the Select button, and choose your font from the list of textures (mine was labeled impact - font texture).”
So you select a material and you need to assign it font as texture.
I imported the font in the project, but the font is not listed in the textures for some reason. What could be the problem?
Thank you
Fonts textures are created by the FontImporter - for example, putting a TTF file in your project will create attach a FontImporter component to the TTF file (same as happens to FBX).
This also creates a readymade material, but if you really must use an existing material, you’ll have to drag the font’s texture from Projects to the material’s texture slot, as the generated texture doesn’t show up in the texture picker.
Hello Phil W,
I did as you told me. Here is what I get. Look at this image.
BlackImpact is the material and cajunboogie is the font. I want to add cajunboogie’s texture to BlackImpact. As you can see, the preview window for BlackImpact is empty for some reason.
Also look at this image when I click on cajunboogie’s texture. The preview is black, is that ok? It is not like that for this font only, it is for all I guess, I tried more fonts.
Thank you
That’s probably because the FontImporter preferences are set to Dynamic – set it to ASCII for instance to create a (filled in) texture.
Thank you so much, that was the problem.