I am using Photon Networking in Unity and I am having trouble trying to get 4 players to type answers which all get stored into an array.
I have 5 players, the master client is always ‘host’ of the chat room.
4 players then have to answer the question which the host sends.
What i need to do is say,
if (PhotonNetwork.Player.ID == 2)
{
answer[0] = input field etc etc
}
How do I say if the player.ID is equal to a particular I.D (I’m trying to get that user’s particular answer).
Sorry it’s really hard to explain, any pointers would be very welcome! Thank you!