I am currently creating a “spell” particle effect prefab which I need to turn into a Rigidbody to control it’s physics to launch it through the use of an external script, the script itself is ready and setup but I am not sure how to assign that script to the said instantiated prefab.
Current code to spawn object:
GameObject go1;
spellFired = spellMechanics.testSpell1;
go1=Instantiate(spellFired,spellSpawn1.position, spellSpawn1.rotation) as GameObject;
go1.transform.parent=transform;
Just simple code I did to test out some different things, how would I go about assigning a script that is in my project folders (does it have to be within the Scene existing somewhere?)
Thanks in advance. Cheers.