How do I blur realtime shadows?

My shadows have jagged edges even the soft ones. I think blurring them is the solution. But how do I blur them?

I am using the “Fantastic” quality profile yet they still look jagged.

I’m building for Android and iOS by the way.

I’m a beginner, I have tons of questions.

Three things are most likely to cause harsh shadows. Primarilly the shadow quality (both in quality settings & per light), then shadow distance, and in extreme cases, the size of the light that’s being cast.
What shadow distance are you using?

You need Unity Pro for soft shadows.

–Eric

I haven’t tried it, but here is a project for ‘soft’-ing shadows in Free/Indie:
https://github.com/unitycoder/IndieSoftShadow

About 80 - 150 meters.

My shadows also have this some kind of lines in them. They look like this: =========. Those lines are apearing everywhere.

I will try scaling the light.

I switched to soft shadows and increased the bias to 1 and it looked better, just some minor flickering now.

But I prefer to use hard shadows and blur them in real time because they costs lest than soft ones.

I will stick to soft shadows for now until I find a way to blur hard shadows

Lmao looking back, I was such a noob before.

I learned with Unity 5 you can bake shadows.

Bake shadows of static objects like walls and structures and enable realtime shadows on moving objects.

Always nice to look back and see how far you’ve come :slight_smile: