I would like to build asset bundles for each localized version of my game. I will include the fonts and audio files as well as all the localized strings in each bundle. I have managed to figure out how to bundle them and load them at runtime but it takes time to decompress them.
According to this link here, I should be able to build uncompressed asset bundles and load them using AssetBundle.CreateFromFile but it is not working and the editor returns an error (below) when it attempts to build the editor script.
The Error in question:
error CS0117: UnityEditor.BuildAssetBundleOptions' does not contain a definition for UncompressedAssetBundle’
So basically, it appears Unity dropped support for “UncompressedAssetBundle” somewhere along the way but left it up on their Script Reference.
Also, I am using the latest version of Unity 3.5.
Any help would be greatly appreciated.
That definitely makes more sense and now after looking at the [history][1] it is clear that they added it in Unity 4.0.0. I suppose there is just no way to build uncompressed asset bundles in Unity 3.5 unless they are built as full scenes. :/ [1]: http://docs.unity3d.com/Documentation/ScriptReference/40_history.html
– obsidian1269