How do I call an on trigger enter / destroy gameObject in the scene c#

I am trying to destroy a gameobject in my scene and it not working . The player is entering the gameobject and the gameobject is suppose to destroy on trigger . I don’t know why its not. Here is my script :

using UnityEngine;
using System.Collections;

public class DS : MonoBehaviour {
public GameObject MedicalBox;
	// Use this for initialization
	void OntriggerEnter(Collider other) {
	if (other.gameObject.tag == "player")
	{ 
		Destroy(MedicalBox);
	}
	
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
  1. this script must be attached to the object you want to destroy.
  2. one of the object must have rigidbody and the object to destroy must have isTrigger checked in collider.
  3. signature of method should be : void OnTriggerEnter(Collider other) {}
  4. make sure player object have tag(check case) “player”
  5. you have assigned MedicalBox with the correct object, to check this use Debug.Log(“anything”, MedicalBox); when log shows up in console, click the log and the object will be highlighted in hierarchy.