I’ve got a plane I’ve textured w/ water. The way I make it look as though the water is moving is by using a scrolling function so the texture moves in a certain direction. I can get this to sync up w/ the velocity I want but it all depends on the size of the plane and the x tiling amount applied in the shader. The problem is that in order to have this work right I need to vary the texture tiling whenever I change the plane dimensions.
This may help;