Hi all,
I am on Mac.
I have a bunch of c source code (.c && .h).
I have a static library (.a).
I want to use that .a library from within Unity.
I looked into Unity’s documentation for plug-ins, which says for PC and Mac stand alones, .bunlde files seem to be the only solution. All example plugin-in projects that Unity give have .bundle plugins.
But I have seen prime31 plugins using .a library in Unity!
Anyone has a clue how they did that?
Many, many thanks!
PS: In case some of you wonder why I have the source code but not the bundle. I am trying to build a bundle from those .c and .h but hasn’t succeeded yet. The source code was compiled with make tools, but I don’t know anything else that could build a bundle except for Xcode. So I guess I have to use Xcode to build my bundle. My problem is when I tried to build it with Xcode I get millions of errors saying that I have duplicate main entries. I checked the source code and found that it does have duplicate main()s because the source code has lots of utilities that come with it. I tried deleting those utilities but the same error doesn’t go away…
I am planning to ask this question somewhere else because this does not seem very Unity-related. But if someone here happens to know the answer, please don’t hesitate – let me know!
Thanks!