I’m new to Unity 3D (and pretty new to programming). I’m working with a modular indoor environment builder from the asset store.
I’m trying to get the outer walls to display as well. However, since I didn’t create the model or the materials, I don’t have the shader source, so I can’t do the “Cull off” thing that I’ve read about everywhere (or can I? Someone correct me on this if I’m wrong please.)
The mesh consists of the whole room as a single piece, so I’m not sure I can duplicate and invert just a wall without also duplicating the rest of the room. (Besides, I’m not sure how to “invert” at all; any direction on this would be appreciated as well.)
I’ve found a lot about editing built-in shaders, and about creating my own meshes to be two sided, but since this shader is not built-in, and since the meshes are prefabs of the whole room, I’m lost. Help!