Hi, I only have the imported models, and their origins, rotation/transformation points are off the mesh. So when in game I instantiate them, they spawn off center.
Is there a way to move the origin point?
I have tried making an empty object and then making the other one a child with respect to that, it works for positioning but I have raycasting so it doesn't detect the mesh anymore....
I would really like to know if this can be done in unity since, the models that I get are rather small, so even if they were properly centered in their original 3D program, once I scale it up, it may screw up again.
Thanks in advance.