I want to change the Collider Radius of a set of same objects, but I want to do it from other script.
What I have tried is this :
GameObject.FindGameObjectWithTag(“InvisPoint”).GetComponent().radius = 1f;
my purpose is to change the collider size depending on camera size(orthographic camera)
So the colliders will have steady size with reference to the screen as I change camera size. Any ideas?