I have an object that starts out with non-zero rotation coordinates. I’d like to rotate the object around it’s “spine”. The center (pivot point) of the object is fine, I’d like to rotate a 3d object around an axis that is not parallel to the x, y, or z axis.
For example, if I start out with a tilted lollipop and I try to rotate around the y-axis, the lollipop spins around like a fan blade. I’d like the stick of the lollipop to remain stationary, and the lollipop head to rotate around the axis created by the lollipop stick. Is there any way to do this?