#pragma strict
var enemyattack : Rigidbody;
var throwSpeed:float = 50;
var throwSound: AudioClip;
var target : Transform;
var myTransform : Transform;
function Awake ()
{
myTransform = transform;
}
function Start ()
{
target = GameObject.FindWithTag(“Player”).transform;
}
function Update ()
{
var dist = Vector3.Distance(target.position, myTransform.position);
var lookDir = target.position - myTransform.position;
lookDir.y = 0;
if(dist<30)
{
var clone : Rigidbody;
audio.PlayOneShot(throwSound);
clone = Instantiate(enemyattack, transform.position, transform.rotation);
clone.velocity = transform.TransformDirection (Vector3.forward * 10);
}
}