How do I change the focus center of Cinemachine?

What causes the anchor point? Aka, where is the anchor point coming from? Is it Cinemachine or the model itself?

  1. How do I change the focus center?

  2. Would you recommend centering it and then applying the offset through the offset extension or just have it placed in the over the shoulder view from the get go? Are there advantages or disadvantages I’m not aware of?

Tracked Object Offset. Each rig (top, middle, bottom) has an Aim component. That component has Tracked Object Offset.

Note, that the transform of “unitychan” might point to the feet of your character. If this is the case, you may want to select another transform.

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Hello Gaborkb, someone posted a suggestion to apply an empty game object as a child of the model and have Cinemachine track that. Why exactly is the transform pointing at the feet? Is it a property of the model? Or is the anchor point set at the bottom of the feet by default and easily changeable (if so, how)?

I think it is a property of that model. Creating an empty gameObject that cinemachine is going to track is a good solution in this case.

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