How do I set a model I have already created to be the player
The way I do it is:
- Place the model in the scene
- Attach a capsule collider to it
- Attach the default character controller to it OR
- Make your own character controller script
You also need to attach a camera to the model and use the MouseLook script (on the default character controller) to rotate the player and allow for the camera to look up and down.
I’ve never made a 3rd person controller, however I think that Unity has a default way to do that.