So I have a PSB which I’ve imported, it’s been sliced up and put into layers, I’ve set up all the bones and weights, and I’m just struggling to work out how to move the pivot point?
Is it possible to do this without creating a parent game object? I’m going to be using this a lot swapping out sprites (like hair cuts, clothes etc) and would like to keep things as simple as possible. Please take a look at the image below to see what I mean.
It allows you to sort by point of the transform it’s on. So if you put this on the parent, the children will sort from that point. Then you can select all the children at once and drag them so the feet are centered around the parent’s point.