I never tried, but all elements like sliders, buttons, etc have a script that manage it. When you create a slider via Unity, it adds the slider script to the object.
You can duplicate the script, try to find and change thje speed, and use your modified script with that slider.
not sure if it’s what you are looking for , but if whole values box is checked ; you can unchecked from the script on the OnValueChanged Event (work better if you have a button instead of an event) , then increase/decrease the silder.value gradually ( by 0.05f for example ) until it reaches the next whole number
not sure if it’s what you are looking for @davejones1 , but if whole values box is checked ; you can unchecked from the script on the OnValueChanged Event (work better if you have a button instead of an event) , then increase/decrease the silder.value gradually ( by 0.05f for example ) until it reaches the next whole number