using UnityEngine;
public class gun : MonoBehaviour {
public float damage = 10f;
public float range = 100f;
public Camera fpsCam;
// Update is called once per frame
void Update () {
if(Input.GetButtonDown("Fire1"))
{
Shoot();
}
}
void Shoot ()
{
RaycastHit hit;
if (Physics.Raycast(fpsCam.transform.position, fpsCam.transform.forward, out hit, range))
{
Debug.Log(hit.transform.name);
Targett target = hit.transform.GetComponent<Targett>();
if (target != null)
{
target.TakeDamage(damage);
}
}
}
}