just like I have UNITY_ANDROID…
I didn’t find any way to check it for Facebook Gameroom.
Gameroom is essentially a windows build. That is how we had to do it before they added in the direct FB build. I believe you have to use the UNITY_STANDALONE_WIN tag for it.
I see but I need a different login menu while in Gameroom because over there the user can connect with his Facebook account.
What other platform are you releasing to that uses the pc build?
Normal Build ( via downloadable launcher ).
Not everybody enters FaceBook Gameroom.
It looks like there is a UNITY_FACEBOOK so you could probalby just do a tag with both the Standalone and the facebook one to count for gameroom.
Or just the facebook one if you don’t have a webgl version.
Thanks but how do you know UNITY_FACEBOOK will work?
It doesn’t show in their documentations.
Ok, I’ve just tested it and it works. I guess they need to update the documentations. Thanks again.
Yeah, their doc is out of date. I just took a guess since Facebook is a build target, it made sense so I tried it out to see what it would do. Glad it’s working!