I have a prefab class I spawn 20 times.
After they’re spawned, they can “collide” with each other, ontriggerenter maybe.
When they collide, something should happen at the position they’re standing.
How do I check which ones are colliding? Because collision only works with monobehaviour? or not?
Debug.Log(“Some Text Here”);
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Spread those around your program … among the “On Trigger” and “On Collision” parts of your code. If you have your script attached to something just put that in the Debug Log … something like “Script attached to Child of Player” or “Enemy prefab sphere collider” or something that will help you narrow down where your contact is occurring.
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Anyway, I’ve done that in the past and it generally works well for me although I don’t know your exact situation.