I have a prefab class I spawn 20 times.
After they’re spawned, they can “collide” with each other, ontriggerenter maybe.
When they collide, something should happen at the position they’re standing.
How do I check which ones are colliding? Because collision only works with monobehaviour? or not?
Debug.Log(“Some Text Here”);
Spread those around your program … among the “On Trigger” and “On Collision” parts of your code. If you have your script attached to something just put that in the Debug Log … something like “Script attached to Child of Player” or “Enemy prefab sphere collider” or something that will help you narrow down where your contact is occurring.
Anyway, I’ve done that in the past and it generally works well for me although I don’t know your exact situation.