I always use background threads to do some certain things.
When I stop my unity3d, I find that freeing memory isn’t done during the debugging. Why isn’t freeing memory be done? How do I free the memory?
Have you tried Dispose()?
timer.Dispose();
I always use background threads to do some certain things.
When I stop my unity3d, I find that freeing memory isn’t done during the debugging. Why isn’t freeing memory be done? How do I free the memory?
Have you tried Dispose()?
timer.Dispose();