I am working on a game with cassette tape mechanics. My question is how do you set up the inventory system in this manner? From pic? With C# Coding.
Basically it’s like the Apple Brand iPod player.
Inputs:
I = toggle Inventory
Left and Right Arrow keys = Select tape
Backspace = back
Esc = Exit inventory
Use the mouse and first mouse button to select the actions.
Note: I know their base to be a list of slots with a loop function?
Thank you! I will keep that in mind, that I am an engineer! I have to make it work anyway… So far I got it working. Now I need to know how to instantiate the tape to the inventory system. I will figure this on my own. I need to get much experience as I can get.
A lot of this Inventory stuff is working well… But know I how do I make a tape pickup that adds a new slot to my tape inventory. I used the PlackThornProd Inventory system…
But I need lines of code to add the slot. Right now, it’s only adding the button and images? I want the Tape Inventory to be empty with 0 slots and add not slot when I grab the tape? Any Idea?
So I made a Cassette Tape Inventory. I want to have the mouse hover over the tape icon. And I believe set the strings to anything I want. Like the title of the tape and the description of the tape. How do I do that? I know I need a special button that needs to hover on the red circle to change both text boxes. [[Update:]]Oh! Oh! I forgot I want to use this on TMPro and not regular text. How do I do that?