With the old VR plugin i used gvreditor/reticlepointer etc to look around the scene. i.e. I would hold down the alt key and then move my mouse to look around in 360 degrees.
When I add an XR rig to my scene and play it I can’t do this. I have been told to delete the old GoogleVR folder so no longer have the gvr controls so what do i use instead?
thanks
There are some tips for Non-VR Camera Controls using touch input on the device.
It shouldn’t be too hard to adapt it for cursor input, to use when running in the Editor. https://github.com/googlevr/cardboard/issues/140
thanks - so it sounds like we have gone from a plug and play set up which I could implement without any technical skills or ability to something more technical?