Hi there,
I have an empty game object that I am using as an enemy spawner/setup and I was wondering how I can spawn enemies in different places, without moving the game object? Sometimes I want more than one object spawned at a time and I don’t want to fill the game with spawners that I have to keep track of…
I’m using the basic Instantiate(Enemy02v2, transform.position, transform.rotation);
command.
I found that using animations was one way but I’d prefer to control enemy movement through scripting
Any help would be greatly appreciated