I think I have made a mistake at some point, and the objects in my Hierarchy are Prefabs rather than GameObjects. They all have the blue icon as opposed to the transparent one. I may be wrong about this (new to Unity), but my suspicion is that they are supposed to be instantiations of their respective Prefabs, but instead they are the actual Prefabs themselves. I only noticed when I was attempting to set the parent of an instantiated object in a script, and got the following error messge:
> Setting the parent of a transform which resides in a Prefab Asset is disabled to prevent data corruption
So unless I’m completely wrong, and the problem is something entirely different, my question is how can I convert the Prefabs in my scene to instantiations of the Prefabs?