how do i creat a door way affect

i wanted to link my levels together like if you go into a hole it will bring you to the next level how would i be able to accomplish this
i was thinking about using triggers but the last time i tried to use them i was not able to get them to work is there a better way to do it

Triggers are the way.

Triggers would be ideal.

var levelToLoad : string;

function OnTriggerEnter (other : Collider) {
    
    if (other.tag == "Player")
        Application.LoadLevel (levelToLoad);
    
}

are your levels separated scenes? or next level is next to this one, but on the same scene?

in both way, I would make hole as object, with collider so when you step on the hole it triggers
just make sure that your hole has “is trigger = true” in collider component, and player should have rigidbody and these codes attached on it:

void OnTriggerEnter(Collider other)
{
if (other.tag == “Hole”) Application.LoadLevel (1);
}

or in other case just move position of player

void OnTriggerEnter(Collider other)
{
if (other.tag == “Hole”) transform.position = new Vector3(x,y,z);
}

thanks for the info i will try them to see which ones will work best for me

yay it works thanks i just had to tweak the code a little to make it work for me though