How do i create a gameobject, add a script to it, and change a public variable on that script. all from js
Here is my JS:
#pragma strict
function Start () {
var testobj : GameObject;
testobj = new GameObject ("test");
testobj.AddComponent ("OBJ");
var targetComp : script = testobj.GetComponent(OBJ);
OBJ.objPath = "http://www.everyday3d.com/unity3d/obj/monkey.obj" ;
}
function Update () {
}
I get an error about the code before i can run it stating:
Assets/OBJ/src/createobj.js(7,26): BCE0018: The name ‘script’ does not denote a valid type (‘not found’). Did you mean ‘UnityEditor.ScriptCallOptimizationLevel’?
this is a unity3d webplayer app
Any help would be great ty
TY for your quick response. yes your assumptions are correct. However with these changes i get an error stating: > Assets/OBJ/src/createobj.js(7,22): BCE0018: The name 'OBJ' does not denote a valid type ('not found'). And the script im trying to add is OBJ.cs what does the "Bug19" do in this example?
– zer0c00l42066Line 6 seems to have gone funny! I'm assuming it was UA auto-formatting of some kind. // testobj.AddComponent (Bug19); testobj.AddComponent (OBJ); Surely there could be a better name for the script than OBJ zer0c?
– AlucardJayIm still getting the error :Assets/OBJ/src/createobj.js(7,22): BCE0018: The name 'OBJ' does not denote a valid type ('not found'). its like its looking for the script that wont be added till runtime.. the script is located under assets:OBJ:src folder
– zer0c00l42066I ran a quick test on the code before I posted it. Since I did not have an 'OBJ' script, I put in a script I did have ('Bug19') and I missed changing one back when I changed them back for posting. As for fixing the 'valid type' problem, on the few occasions I've mixed languages, I tossed the C# in StandardAssets as indicated in the link @alucardj provided.
– robertbuThis was the problem and ty for everyones advise. Problem Solved. and i will be converting this js script to a c# script to unify my project.
– zer0c00l42066