I have a prefab that have a Skinned Mesh Renderer and a non-humanoid bone structure of empty game objects. With this, I can “animate” my non-humanoid character by moving directly the game objects (the “bones”), but there’s not a “rig” tab for this prefab. I belive because it’s not a FBX file.
How can I create an Avatar for this generic bone structure? I want to animate the character with Mecanim and be possible to apply the same animations for another one whose have the same bone structure. (just as we do with humanoid avatars)