I’m currently learning the basics of Unity and have come across a problem I’m unsure how to solve.
I’m trying to create a tron-style object that has a tube-style light around it, but I’m unsure how to make it glow. I can use a self-illuminating shader which makes the object itself glow which is great, but it doesn’t give off any light. If I add a light to the object it just adds a spherical point light to the center of the object. Is there a way to add light that actually follows the shape of a mesh?
Here are a few images/videos of the kind of thing I’m hoping to achieve:
On this video, I understand the lights from the cubes, but the longer shapes have a glow that seems to follow the whole shape and not just emit from the center.
Many of the lights on this video appear to glow?



Thanks!