Our lighting is baked with a few very small Mixed/Realtime lights.
We have a few scenarios in our game where we are dynamically loading and unloading assets. Because of this I can’t rely on our baked lighting for shadows. These particular scenes are indoors, it would be a bit simpler if it were outdoors.
I have a couple solutions in mind, which are really just awful, heavy handed workarounds and would really prefer a simple shadow only light.
Does anyone know of an existing solution in Unity? Not a script or something that would take programmer time, but just vanilla Unity Pro? We are a tiny team and it’s not feasible to eat up Programmer time.