I am not sure on how I can achieve terrain like this. I know questions like this have been asked, but I’ve never found a definitive answer that works for me. It seems that this is only possible within Blender.
I am trying to make terrain like this to procedurally generate.
I’ve set my heightmap resolution to ‘33’, which sounds like a step in the right direction, but unfortunately the terrain ‘smooths’ out, and I’m unable to change that.
So, my question is: how would I achieve this effect?
If anyone can point me in the right direction, I will be sincerely grateful.